There's a setting in the game that prevents damage from being reduced past a certain percentage of 20% (by default). Let's say you have 10 charisma and they get shot in the face by an antimateriel rifle (110 damage times 2 for headshot bonus), And they are wearing armor granting 15 DT. And that's assuming you don't give them armor, which you should.īasically, if you actually equip your companions with anything good they hardly take any damage in the realm of potentially fatal. If you have 10 charisma you get a 50% damage reduction multiplier on top of that so they only take around 25% damage from anything. Im afraid they do have a flat 50 damage resistance.
NPC damage to other NPC is unaffected, and companions are NPC.
Not that its that hard to get 10 charisma with some party time mentats and some booze.īut yeah very hard mode is just a damage slider, damage done by NPC + damage done by player. nerve increases damage and damage resistance of companions I don't think they have 50% damage resistance without 10 Charisma. Originally posted by red255:companions have something called NERVE based on the player character's charisma score.